Interactivate


Aligned Resources


Shodor > Interactivate > Standards > South Carolina Academic Standards for Mathematics: 6th Grade > Aligned Resources

South Carolina Academic Standards for Mathematics
6th Grade
Data Analysis and Probability:
The student will demonstrate through the mathematical processes an understanding of the relationships within one population or sample.
Calculating...
Lesson  (...)
Lesson: Introduces conditional probability and the probability of simultaneous events.

Lesson: Looks at data structures and their applications to probability theory.

Lesson: Introduction and fine points of using bar graphs and histograms.

Lesson: Introduces students to simple probability concepts.

Lesson: Introduces students to stem-and-leaf plots and calculating the mean, median, and mode from the plots.

Lesson: Introduces the concept of tree diagrams as a way to compute probability of a multi-step event.

Lesson: Considers probability problems with unexpected and surprising answers.

Activity  (...)
Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.

Activity: Experiment with the outcome distribution for a roll of two dice by simulating a dice throwing game. Parameters: Which player wins with which total rolled.

Activity: Learn about sampling with and without replacement by randomly drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.

Activity: Enter data and view the mean, median, variance, and standard deviation of the data set. Parameters: Number of observations, range for observations, which statistics to view, identifiers for the data.

Activity: PlopIt allows users to build dot plots of data using the mouse. View how the mean, median, and mode change as entries are added to the plot. Parameters: Range for observations.

Activity: Simulate a game where two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.

Activity: Choose one of three doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal." Parameters: Staying or switching between the two remaining doors.

Activity: View stem-and-leaf plots of your own data, and then practice finding means, medians and modes. Stem and Leaf Plotter is one of the Interactivate assessment explorers.

No Results Found

a resource from CSERD, a pathway portal of NSDL NSDL CSERD